
H o l l y M. B r e u e r
Scenic Designer & Painter
Sleeping Beauty Adapted from the Grimm's Fairy Tale by Catherine Bush
Barter Players, Abingdon, VA Directed by Dr. John Hardy
Design Team:
Set - Holly M Breuer
Costumes - Ketti Shum
Lights - Erin Kellam
![]() Development ModelSleeping Beauty Set Design by Holly Breuer | ![]() Test ColorsSleeping Beauty Set Design by Holly Breuer | ![]() Continued Rendering DevelopmentSleeping Beauty Set Design by Holly Breuer |
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![]() Back Drop ElevationSleeping Beauty Set Design by Holly Breuer Drop Painted on Back of Re-used Drop | ![]() The Queen meets the SagesSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam | ![]() Carabosse's LairSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam |
![]() Carabosse HidesSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam | ![]() Aurora Climbs a TreeSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam | ![]() Sage Tegan Reprimands AuroraSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam |
![]() Prince Michael fights the DragonSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam | ![]() Aurora and the Spinning WheelSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam | ![]() String SculpturesSleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam |
Early discussions with Director Hardy focused on the creation of a world that was difficult for the characters to navigate, but was not dark in and of itself. After initially researching illustrations from the Charles Perrault and Grimm's texts, I moved on to abstracted depictions of castles and was immediatly drawn to the linear nature of such works. Our intention was to present a non literal world and so I transitioned to looking at how installation artists fill space without overusing heavy physical objects - seeking a way to create visual obstacles without opaque structures. Working in a 3D environment, I created a series of string sculptures that would act as translucent walls and give each member of the audience a different perspective on the linear shapes of the production.
Click on the image to see the Design Presentation.
Click on the image to see the Drafting Package.