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Sleeping Beauty Adapted from the Grimm's Fairy Tale by Catherine Bush

Barter Players, Abingdon, VA          Directed by Dr. John Hardy

Design Team:

Set  - Holly M Breuer

Costumes - Ketti Shum

Lights - Erin Kellam

Development Model

Development Model

Sleeping Beauty Set Design by Holly Breuer

Test Colors

Test Colors

Sleeping Beauty Set Design by Holly Breuer

Continued Rendering Development

Continued Rendering Development

Sleeping Beauty Set Design by Holly Breuer

Back Drop Elevation

Back Drop Elevation

Sleeping Beauty Set Design by Holly Breuer Drop Painted on Back of Re-used Drop

The Queen meets the Sages

The Queen meets the Sages

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Carabosse's Lair

Carabosse's Lair

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Carabosse Hides

Carabosse Hides

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Aurora Climbs a Tree

Aurora Climbs a Tree

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Sage Tegan Reprimands Aurora

Sage Tegan Reprimands Aurora

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Prince Michael fights the Dragon

Prince Michael fights the Dragon

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Aurora and the Spinning Wheel

Aurora and the Spinning Wheel

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

String Sculptures

String Sculptures

Sleeping Beauty Set Design by Holly M Breuer Costume Design by Ketti Shum Lighting Design by Erin Kellam

Early discussions with Director Hardy focused on the creation of a world that was difficult for the characters to navigate, but was not dark in and of itself. After initially researching illustrations from the Charles Perrault and Grimm's texts, I moved on to abstracted depictions of castles and was immediatly drawn to the linear nature of such works. Our intention was to present a non literal world and so I transitioned to looking at how installation artists fill space without overusing heavy physical objects - seeking a way to create visual obstacles without opaque structures. Working in a 3D environment, I created a series of string sculptures that would act as translucent walls and give each member of the audience a different perspective on the linear shapes of the production. 

Click on the image to see the Design Presentation.

Click on the image to see the Drafting Package.

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